Social media consultant Nick Alter (left), illustrator-author Clint Young (center) and graphic designer, comics art and web consultant Erik Kuntz (right) prepare for their presentations this past weekend. On the monitor is Clint’s illustration of Mole for The Wind in the Willows: Redux by Newbery Honor author Jacqueline Kelly.
Organized by the Austin, Texas SCBWI chapter and sponsored by St. Edward’s University, it delivered on what it had promised: Authors, illustrators and other venturesome book people sharing what they’d learned in the field about unleashing stories for e-books and digital interactive book apps and iPhone game apps and animations using TED-style chalk talks — using crazy blends of traditional and digital tools.
Creating and maintaining your web persona presented by Erik Niells
Deanna Roy, publisher at Casey Shay Press, an independent press based in Austin developed Dust Bunnies, a special-featured iPad/iPhone storybook app, in partnership with Polycot Labs. She also created Kids Show Kids How to Make Balloon Animals for all color e-book platforms. Deanna spoke of going beyond uploading text and covers and creating enhanced e-book content with bonus features to set your book apart. Illustrators or authors can pitch unique storybook apps to developers or have them custom-built.
There’s an app for that presented by Amanda Williams. The illustrator/art director of the award-winning game Spider: The Secret of Bryce Manor, developed by Tiger Style Games spoke of creating apps for Apple devices such as iPhone, iPad, and iPod Touch.
She shared the fascinating story of how a small, dedicated virtual team of programmers, designers, and musicians from around the U.S. pulled together to create Spider — an experience that was new to her as an illustrator. Amanda showed examples of art for interactive game apps and some of the tools and techniques (digital and traditional) she uses to create environments for mobile video games.
From paper to pixels; the art of the digital paintbrush was presented by animation and game concept artist Clint Young, who has worked for major entertainment companies such as LucasArts Entertainment to game-maker Bioware.
Young demonstrated how he creates his own brushes in Photoshop to produce finished art pieces that look and feel like they’ve been crafted from real paint. They’re layered for animation and ready to be delivered to an editor.
Getting discovered and why you should absolutely give your stories away for free presented by Bear James. Whether in print or on the iPad, the children’s literature marketplace is always getting more crowded. Being ignored means failure, and although no magic elixir exists for getting your stories discovered, author, illustrator, and designer Bear James presented some interesting trends and unconventional solutions he’s observed from other countries, markets, and the recent past.
Austin SCBWI founder Meredith Davis, Shelli Cornelison, and Girllustrators Amy Farrier, Emma Virjan, and Marsha Riti wait for a session. Below, Christy Stallop, Marsha Riti, Amy Farrier, and Houston SCBWI illustrators coordinator Diandra Mae catch up.
Illustrator Christy Stallop takes notes while InteractBuilder’s Richard Johnson addresses her group from his Los Angeles hotel room.
Space City Illustrators – Houston SCBWI
It’s just a small sampling of the presenters from the groundbreaking SCBWI conference.
Oh, and (amazingly) it rained!